syntax/opcodes/count

If this opcode is specified, the sample will play as many times as defined. Envelope generators will not be retriggered on sample restart. When this opcode is defined, loop_mode is automatically set to one_shot.

count=1 will play the sample once, so it's effectively the same as setting loop_mode=one_shot.

Examples

count=3

count=2

Practical Considerations

count=0 behaves differently in different SFZ players. ARIA and sfz.dll treat this the same as if count was not set, and respect loop_mode settings. However, in Rapture and DropZone and possibly other Cakewalk products, count=0 will have the same effect as count=1 - essentially set loop_mode to one_shot and cause the sample to be played once.